[rede.APPIA] ICCC 2020 – Call for Workshop Proposals

Deadline extended to February 17th.



Begin forwarded message:


From: João M. Cunha <joaompcunha@gmail.com>
Subject: [computational-creativity-forum] Re: ICCC 2020 – Call for Workshop Proposals
Date: 10 February 2020 at 20:26:19 WET
To: Computational Creativity Forum <computational-creativity-forum@googlegroups.com>


Dear all,


The deadline of the ICCC’20 Call for Workshop Proposals was extended! 
Submissions due: February 17th!

More info at:
http://computationalcreativity.net/iccc20/workshop-proposals/

segunda-feira, 6 de Janeiro de 2020 às 19:51:53 UTC, Kutz Oliver escreveu:

————————————————

The 11th International Conference on Computational Creativity (ICCC’20)
June 29 – July 3 2020, Coimbra, Portugal

Call for Workshop Proposals

Held: during 29th – 30th June at ICCC’20


Please distribute
(Apologies for cross-posting)

————————————————

The International Conference on Computational creativity is soliciting proposals for workshops to be held along with the main ICCC conference. We welcome proposals for half-day, full-day and one-and-a-half day workshops on any aspect of computational creativity research. Workshops offer a great opportunity to exchange ideas, and a chance to drive broader adoption of your systems and methods. We welcome a diversity of formats, such as academic workshops (with a process of peer-review for submitted papers) or hands-on, practical workshops. Please feel free to contact the organisers to discuss the possibilities further. All workshops will be academically self-contained: they should have their own organising committee and conduct their own peer-review and publication process where necessary.


*** Important dates ***
Workshop proposal submissions due: February 10th, 2020. 

Workshop organisers are also encouraged to submit their proposals earlier than the deadline and request an earlier response in order to allow more time for their own submission process.

Notification of workshop acceptance: February 24th, 2019.
(Earlier acceptance may be possible at the chairs’ discretion, to allow workshops a longer lead-time).

Note: all workshops should manage their own paper submission, review and publication process, with appropriate timelines.


*** Submission Instructions ***
Please submit a PDF proposal of no more than 3 pages detailing the following:

– Title and theme of workshop;
– Description of the workshop’s scope and the type of papers and/or works that will be accepted (feel free to refer to previous instances of the workshop, including publications);
– Expected duration, number of participants, format and rough event schedule (duration can be half-day, full-day or one-and-a-half-day);
– Any technical or space requirements (e.g., projector, PA, whiteboards);
– Details of your workshop timeline;
– Preliminary organising committee.
– Details of any invited speakers, if known at the time of submission

Please email your submission as a single PDF file with the subject line “ICCC 2020 Workshop Proposal” to workshop…@computationalcreativity.net

*** Workshop Chairs ***
Oliver Kutz, Free University of Bozen-Bolzano, Italy
Sofia Pinto, IST, INESC-ID, Portugal


*** More Information ***
For more information please contact:


————————————————
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[rede.APPIA] Fwd: 1st International Workshop on New Foundations for Human-Centered AI



Begin forwarded message:


From: Anthony Cohn <A.G.Cohn@LEEDS.AC.UK>
Subject: 1st International Workshop on New Foundations for Human-Centered AI
Date: 9 February 2020 at 02:16:43 WET
Reply-To: Anthony Cohn <A.G.Cohn@LEEDS.AC.UK>


1st International Workshop on New Foundations for Human-Centered AI

 

                    * Second Call for Papers *

 

SYNOPSIS

——–

 

In June 2018, the European Commission has appointed a “AI High Level

Expert Group” (AI-HLEG) to support the implementation of the European

Strategy on Artificial Intelligence.  One of the first results of the

AI-HLEG has been to deliver ethics guidelines on Artificial Intelligence

(https://ec.europa.eu/futurium/en/ai-alliance-consultation/guidelines).

These guidelines put forward a human-centered approach to AI, and list

seven key requirements that human-centered, trustworthy AI systems

should meet, summarized by the following headers:

 

1. Human agency and oversight

2. Technical robustness and safety

3. Privacy and data governance

4. Transparency

5. Diversity, non-discrimination and fairness

6. Societal and environmental wellbeing

7. Accountability

 

Many of today’s most popular AI methods, however, fail to meet these

guidelines: making them compliant is a scientific endeavor that is as

crucial as it is challenging and stimulating.  Systems based on deep

learning are a case in point: while these systems often provide

impressive results, their ability to _explain_ these results to the user

is very limited, challenging requirements 4 and 7; in most cases we lack

ways to formally _verify_ their correctness and assess their boundary

conditions, challenging requirement 2; and we don’t yet have methods to

allow humans to _collaboratively_ influence or question their decisions,

challenging requirement 1.  Similar criticalities are present in many

other popular AI methods.

 

This full day workshop will collectively address the fundamental

questions of what are the scientific and technological gaps that we have

to fill in order to make AI systems _human-centered_ in terms of the

above guidelines.

 

PAPER SUBMISSION

—————-

 

Contributions are seeked on new foundations for building Human-Centered

AI systems, able to comply with AI-HLEG recommendations.  Contributions

may present mature results, but position papers and reports of relevant

ongoing work may also be acceptable.  More specific topics include, but

are not limited to:

 

– Explainable AI

– Verifiable AI

– Technical robustness and safety of AI systems

– Collaboration between humans and AI systems

– Integrating model-based and data-driven AI

– Integrating symbolic- and sub-symbolic AI

– Mixed initiative AI-Human systems

– Proactive AI systems in human environments

– Understanding and naturally interacting with humans

– Understanding and interaction in complex social settings

– Reflexivity and expectation managament

– Integrating Learning, Reasoning and Acting in AI systems

 

Papers should be formatted according to the ECAI2020 formatting style,

available at the ECAI2020 website (ecai2020.eu), and should not exceed

six pages.  Submissions are not anonymous.

 

Submit your paper by February 25 via Easychair here:

 

  https://easychair.org/conferences/?conf=nehuai2020

 

ORGANIZERS

———-

 

Alessandro Saffiotti (Orebro University, Sweden)

Luciano Serafini (Fondazione Bruno Kessler, Trento, Italy)

Paul Lukowicz (DFKI, Kaiserslautern, Germany)

 

SUPPORTING ORGANIZATIONS

————————

 

This worskhop is jointly organized by AI4EU (ai4eu.eu), the EU landmark

project to develop a European AI on-demand platform and ecosystem; and

by Humane-AI (humane-ai.eu), the EU FET preparatory action devoted to

designing a European research agenda for Human Centered AI.

 

MORE INFORMATION

—————-

 

http://nehuai2020.aass.oru.se/

 

 

 



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[rede.APPIA] CFP ICCC’20: Call for short papers for the 11th International Conference on Computational Creativity


The 11th International Conference on Computational Creativity (ICCC’20)

June 29 – July 03 2020, Coimbra, Portugal


Call for papers: short papers

http://computationalcreativity.net/iccc20/short-papers/


Please distribute

(Apologies for cross-posting)


————————————————


Computational Creativity (or CC) is a discipline with its roots in Artificial Intelligence, Cognitive Science, Engineering, Design, Psychology and Philosophy that explores the potential for computers to be autonomous creators in their own right. ICCC is an annual conference that welcomes papers on different aspects of CC, on systems that exhibit varying degrees of creative autonomy, on frameworks that offer greater clarity or computational felicity for thinking about machine (and human) creativity, on methodologies for building or evaluating CC systems, on approaches to teaching CC in schools and universities or to promoting societal uptake of CC as a field and as a technology, and so on.


This issue of the call for papers is for short papers, the possible types of which are described below. All short papers have the same length restriction (4 page sides), and may focus on any of the same themes or topics as long papers.



*** Short Paper Types ***

Short papers offer concise treatments of work and ideas that are better suited to this concentrated format. We anticipate submissions in the short paper category along any or all of the following lines:

– Nuggets and Gems: short papers on any topic of CC for which one might consider a long paper. In this case, the work will be succinct enough, or at an early enough stage, to warrant the short paper format.

– System Demonstrations: Submissions for the show-and-tell session should be made as short papers that are marked accordingly.

– Debate Sparks: The short paper format is ideal for provocations that get the community talking. Is there some aspect of CC that you feel deserves more attention from the community?

– CC Translations: Researchers in other fields often do work that we in CC would see as related to our own. We invite those researchers to present that work at ICCC, via a Translations short paper. This will take the form of an extended abstract that summarizes your work in another field.

– CC Bridges: Research communities often retreat into silos and fail to reach out beyond their own borders. A bridging short paper explicitly seeks to create bridges to another field, to foster inter-disciplinarity. Unlike a Translations paper, a Bridge is written by a CC researcher wishing to introduce new ideas from beyond our conventional horizons.

– Late Breaking Results: The results of your work (empirical or system-related) may not have been ready for a long-paper submission. Consider submitting that work now in a short-paper format.

– Pilot Studies: Have you conducted an initial foray into a research topic that deserves attention? Plant a flag for your research with a short paper.

– Grand Challenges: Do you have a proposal for a task that can bring large parts of the community together in a productive collaborative effort?

– Meta-Perspectives: Do your experience of the CC community (such as our conferences, workshops, reviewing processes, etc.) move you to write an analysis of how we might do things differently and better?

– Field Reports: Have you taken your CC research into the field, where practitioners and/or commercial partners have explored its uses first hand? Consider writing a short paper about your experiences.

– Event Reports: Have you organized a CC-flavored event – a workshop, a tutorial, a seminar series, a postgraduate course, a public debate, an exhibition of CC outputs, or related outreach activity? Consider writing a short paper on your experience and that of your audience.



*** Presentation ***

In order to ensure the highest level of quality, all submissions will be evaluated in terms of their scientific, technical, artistic or cultural contribution, and therefore there will be only one format for submission. However, the program committee will decide, for each submission, the most appropriate format for presentation: talk, poster, or system demonstration.



*** Important Dates ***

Submissions due: May 4, 2020

Acceptance notification: May 15, 2020

Camera-ready copies due: May 22, 2020

Conference: June 29 – July 3, 2020



*** More Information ***

More information on the submission process can be found at

http://computationalcreativity.net/iccc20/short-papers/



*** Organising Committee ***

– General Chair Amílcar Cardoso, University of Coimbra, Portugal

– Program Chairs: Penousal Machado, University of Coimbra, Portugal and Tony Veale, University College Dublin, Ireland

– Workshop Chairs: Oliver Kutz, University of Bozen/Bolzano, Italy and Helena S. Pinto, Technical University of Lisbon, IST

– Tutorials Chair: Christian Guckelsberger, Queen Mary University, London

– Local Chair: Pedro Martins, University of Coimbra, Portugal

– Media Chair: João Miguel Cunha, University of Coimbra, Portugal

– Code-Camp Chairs: Hugo Oliveira, University of Coimbra, Portugal and Philipp Wicke, University College Dublin, Ireland.




————————————————

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facebook – https://www.facebook.com/pg/computationalcreativity/

twitter – https://twitter.com/iccc_conf

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[rede.APPIA] CFP: 7th Computational Creativity Symposium at AISB 2020

https://easychair.org/cfp/cc2020

CC2020: 7th Computational Creativity Symposium at AISB 2020
St Mary’s University, Twickenham
London, UK, April 6-9, 2020

Conference website https://sites.google.com/view/aisb2020cc/home
Submission link https://easychair.org/conferences/?conf=cc2020
Submission deadline January 10, 2020

    7th Computational Creativity Symposium at AISB 2020
The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) is the largest Artificial Intelligence Society in the United Kingdom. Founded in 1964, the AISB is the world’s oldest AI society and continues to attract an international membership drawn from both academia and industry. It is a member of the European Coordinating Committee for Artificial Intelligence.

AISB 2020 is the annual convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The convention will consist of parallel symposia and will run from April 6th to April 9th 2020. 

The 7th Computational Creativity Symposium at AISB will feature a number of presentations covering a range of topics in the evolving field of Computational Creativity. Issues addressed included practical work in the area, theoretical approaches to creativity, and philosophical questions raised on the potential of non-human creative agents. This year we shall also run a Show-and-Tell demo session as well as the paper presentations.


    Computational Creativity
Over the last few decades, computational creativity has attracted an increasing number of researchers from both arts and science backgrounds, from academia and industry. Philosophers, cognitive psychologists, computer scientists and artists have all contributed to and enriched this area of research.  

Many argue a machine is creative if it simulates or replicates human creativity (e.g. evaluation of AI systems via a Turing-style test), while others have conceived of computational creativity as an inherently different discipline, where computer-generated (art)work should not be judged on the same terms, i.e. as being necessarily producible by a human artist, or having similar attributes, etc.

This symposium aims at bringing together researchers to discuss recent technical and philosophical developments in the field, and the impact of this research on the future of our relationship with computers and the way we perceive them: at the individual level where we interact with the machines, the social level where we interact with each other via computers, or even with machines interacting with each other.

*New this year* we shall have two types of submissions for the symposium: a call for full papers, and a call for demos of creative software for a Show-and-Tell session within the symposium.

On the day of the symposium, we will have a combination of paper presentations and a Show-and-Tell-style demo session of creative systems. You are invited to submit either a full research paper for a paper presentation (up to 8 pages) or an extended abstract for a slot in the Show-and-Tell session (up to 2 pages) focusing on demoing your creative system’s functionality. You are welcome to submit to both tracks. We encourage the submission of work in progress as well as more mature work.

Authors of accepted papers will be expected to give 30-minute presentations, including 5 to 10 minutes for questions, on the day of the symposium. Authors of accepted demo abstracts will be expected to participate in the Show and Tell session, demoing their creative system and allowing time for questions. We are considering the publication of a selection of extended and re-reviewed papers from the symposium in a journal special issue. More details will follow!

We would like to highlight that this year we have added a Show-and-tell Demo session. Although papers must be original and not simultaneously submitted to another journal or conference, demo abstracts submitted to this part of the AISB call can be about systems reported in papers submitted elsewhere. Topics of interest include but are not limited to:

    List of Topics
– Novel systems and theories in computational creativity, in any domain, e.g. drawing and painting, music, storytelling, poetry, games.
– The evaluation of computational creative systems, processes and artifacts.
– Theory of computational aesthetics.
– Representational issues in creativity, including visual and perceptual representations.
– Social aspects of computational creativity, and intellectual property issues.
– Creative autonomy and constraint.
– Computational appreciation of artifacts, including human artwork.


    Committees

    Program Committee (confirmed so far)
Maya Ackerman (Santa Clara University)
Amílcar Cardoso (University of Coimbra)
Simon Colton (Queen Mary University of London)
Mark d’Inverno (Goldsmiths, University of London)
Jeremy Gow (Queen Mary University of London)
Bipin Indurkhya (AGH University of Science and Technology)
Colin Johnson (University of Kent)
Anna Kantosalo (Aalto University)
Carlos León (Universidad Complutense de Madrid)
Penousal Machado (University of Coimbra)
Jon McCormack (Monash University)
Hannu Toivonen (University of Helsinki)
Tony Veale (University College Dublin)
Dan Ventura (Brigham Young University)
Geraint Wiggins (Vrije Universiteit Brussel / Queen Mary University of London)

    Organizing committee

Juan Alvarado (Queen Mary University of London)
Anna Jordanous (University of Kent)


    Venue
The conference will be held at St Mary’s University, Twickenham in London, UK from 6 – 9 April 2020. More information on https://aisb20.wordpress.com/


    Contact
All questions about submissions should be emailed to cc2020[at]easychair.org. For more information visit https://sites.google.com/view/aisb2020cc/home 

[rede.APPIA] Research Assistant in Audio Signal Processing and AI



Begin forwarded message:


From: ICCMR – Prof E Miranda <eduardo.miranda@PLYMOUTH.AC.UK>
Subject: Research Assistant in Audio Signal Processing and AI
Date: 10 July 2019 at 14:49:29 WEST
Reply-To: ICCMR – Prof E Miranda <eduardo.miranda@PLYMOUTH.AC.UK>


Research Assistant in Audio Signal Processing and AI

If you are into audio, music technology and AI and would love to use your skills for the good of society, improve the lives of our ageing population and help the NHS to support people living with dementia, this is the right job for you.

The Interdisciplinary Centre for Computer Music Research (ICCMR) at the University of Plymouth is seeking to recruit a highly motivated Research Assistant (post-doc) with expertise in Real-Time Audio Signal Processing and Machine Learning to work on the EPSRC-funded project “Radio Me: Real-time radio remixing for people with mild to moderate dementia who live alone, incorporating agitation reduction and reminders”.

The project will develop AI to adapt and personalise live radio and music with the aim of transforming life for people living alone with dementia.

More information: https://www.plymouth.ac.uk/about-us/jobs (Click on “Job Vacancies”, then “Current University of Plymouth Vacancies” and then on “Academic Research”).

Email:  jobs@plymouth.ac.uk

Tel:  +44 1752 588255 (Monday-Thursday 8.30-17.00, Friday 8.30-16.30)

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[rede.APPIA] Call for papers: Journal of Computational Creativity



Begin forwarded message:


From: “‘Geraint Wiggins’ via Computational Creativity Forum” <computational-creativity-forum@googlegroups.com>
Subject: [computational-creativity-forum] Call for papers: Journal of Computational Creativity
Date: 9 July 2019 at 11:15:15 WEST
To: Computational Creativity Forum <computational-creativity-forum@googlegroups.com>
Reply-To: Geraint Wiggins <geraintwiggins@me.com>


Dear Colleagues,


Following its launch at ICCC 2019 in Charlotte, NC, we are pleased to draw your attention to


which is now open for submission.

We are in the first instance accepting articles in three categories:

RESEARCH: substantive papers presenting research which has reached a recognisable level of completion and achievement.

SURVEY: papers surveying and synthesising the literature in the field of computational creativity.

POSITION: shorter papers presenting more philosophical or polemic viewpoints. These papers may be intended, for example, to begin a new debate relevant to the field, or provide commentary on aspects of current topics. 

In all cases, clear relevance to the research field of the journal is necessary and will be determined by the editors.

You may submit your work, in PDF, generated by LaTeX in “article” document class in the first instance, by creating an account on the journal website, logging in, and uploading your file. We aim for a quick turnaround in the review process, but quality is the primary determinant.

Please submit your excellent work here: THE JOURNAL OF COMPUTATIONAL CREATIVITY .

Geraint A. Wiggins
Dan Ventura
Kazjon Grace
(Editors)