[rede.APPIA] DEADLINE EXTENDED – CFP -Artificial Intelligence for Games (AI4G’19) Track of EPIA’19

===> DEADLINE EXTENDED – 30th APRIL

*********** CALL FOR PAPERS ***********

Artificial Intelligence for Games (AI4G’19) Track of EPIA’19

AI4G 2019 will be held at the 18th Portuguese Conference on
Artificial Intelligence (EPIA 2019) taking place at Vila Real,Portugal, from

3rd to 6th September, 2019.  The call for papers of EPIA’19 and all information
about other tracks can be found at the EPIA URL:

Playing games has been considered a relevant task for AI research since
the very inception of the field. Some of the AI accomplishments have been
based on solving Games like Checkers, Chess and Go. Often, competitions
based on games are organized to foster the research on AI and define
frameworks for comparison of work. One example is the General Game Playing
that challenges AI players to play and win games they do not know beforehand.
Games can also be the base of research on computational creativity. The procedural
design of new levels for games or the design of complete games with novel gameplay
has been an interesting challenge. The generation of game content has been
addressed in the sense of story creation and interactive storytelling as well, which is
one of the very promising fields of research on AI for games, and one that attracts the
interest of the game development industry. Finally, the social nature of games, and in
particular of videogames, present good scenarios for exploring the social skills of AI
agents, in particular by interacting with humans. This thematic track brings together leading researchers to discuss recent advances and explore future directions in the applied field of
Artificial Intelligence for Games.

– TOPICS OF INTEREST

    Decision Making
    Learning in games
    Search-based approaches for games
    Neural-based approaches for games
    Player/Opponent modeling
    AI based game design
    Procedural content generation
    Intelligent interactive narrative
    Character development and narrative
    AI for virtual cinematography
    AI for non-player characters
    Multi-agent and multi-strategy learning in games    General game playing
    Theoretical or empirical analysis of AI techniques for games
    Comparative studies and game-based benchmarking of AI algorithms
    Applications of artificial intelligence in (non-inclusive list):
        Digital games (any platform)
        Board and card games
        Economic or mathematical games
        Serious games
        Realistic games for simulation or training
        Augmented and mixed-reality games

– IMPORTANT DATES

  APRIL 30, 2019: Paper submission deadline
  May 31, 2019: Notification of paper acceptance
  June 15, 2019: Deadline for camera‐ready versions
  September 3‐6, 2019: Conference dates

– PAPER SUBMISSION

Submissions must be full technical papers on substantial, original,
and previously unpublished research. Papers can have a maximum length
of 12 pages. All papers should be prepared according to the formatting
instructions of Springer LNAI series. Authors should omit their names
from the submitted papers, and should take reasonable care to avoid
indirectly disclosing their identity. References to own work may be
included in the paper, as long as referred to in the third person. All
papers should be submitted in PDF format through the conference
management website at:
https://www.easychair.org/conferences/?conf=epia2019

– TRACK FEES

Track participants must register at the main EPIA 2019 conference.
No extra fee shall be paid for attending this track.

– ORGANIZING COMMITTEE

Alberto Simões, Polytechnic Institute of Cávado and Ave, Portugal
Antonios Liapis, University of Malta, Malta
Gustavo Reis, Polytechnic Institute of Leiria, Portugal

– PROGRAM COMMITEE

Carlos Martinho, IST, Universidade de Lisboa, Portugal
Christoph Salge, University of Hertfordshire, UK
David Carneiro, Universidade do Minho, Portugal
Daniele Gravina, University of Malta, Malta
Daniel Karavolos, University of Malta, Malta
David Melhart, University of Malta, Malta
Diego Perez Liebana, University of Essex, UK
Duarte Duque, Instituto Politécnico do Cávado e do Ave, Portugal
Éric Jacopin, ESM Saint-Cyr, France
Eva Hudlicka, Psychometrix Associates, US
Fernando Silva, New York University, USA
Gabriella A. B. Barros, New York University, USA
João Dias, IST, Universidade de Lisboa, Portugal
José Valente de Oliveira, Universidade do Algarve, Portugal
Konstantinos Karpouzis, National University of Athens, Greece
Luís Paulo Reis, Universidade do Porto, Portugal
Marco Scirea, University of Southern Denmark, Denmark
Michael Green, New York University, USA
Pedro Moreira, Portugal
Penousal Machado, Universidade de Coimbra, Portugal
Phil Lopes, GAIPS, Portugal
Rui Prada, INESC-ID / IST, Lisboa, Portugal


Alberto Simões
Responsável pela Área Estratégica dos Sistemas de Informação
Direção de Curso da Licenciatura em Engenharia de Sistemas Informáticos
Escola Superior de Tecnologia – Instituto Politécnico do Cávado e do Ave



Alberto Simões

Responsável pela Área Estratégica dos Sistemas de Informação

Direção de Curso da Licenciatura em Engenharia de Sistemas Informáticos
Escola Superior de Tecnologia – Instituto Politécnico do Cávado e do Ave